Suijin Umiken

Water
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Suijin Umiken last won the day on October 23

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About Suijin Umiken

  • Rank
    Post God (750-999)

Character Information

  • Village Rank
    ANBU
  • Shinobi Rank
    S-Rank

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  1. Alright, you guys have been sticking around to see the changes so I decided I'd push out some of them tonight. Less important systems will be put on hold for the time being, but they will be done soon after the site re-opens officially. For now, I'd like to finish the core systems, move on to revamping the guides (making them simpler, converting them into rules instead, removing anything unnecessary or needlessly complicated, etc), and try to get the 'grand event' that will cause the merging of Water and Lightning underway so that role-playing make commence normally once again. As soon as the guides are revamped, we will be fixing staff so that applications (other than characters, missions and updates) may start getting checked once again. If you'd like to have something checked now, please PM the link to me and I will either check it myself or have another member of staff check it. Naturally, you're probably wondering what sorts of changes are coming. I have gone ahead and pushed out four of the systems that are complete. Keep in mind, they may be subject to further changes before everything is finalized, but that is unlikely. New Systems Bijuu System | Element System | Specialty System | Ranking System Old Systems Bijuu System | Element System | Specialty System | Ranking System You're probably wondering what this means for your character... If your character started with specialties/proficiency that is above what that ranking is supposed to start with now, they may still keep it. However, anything that exceeds the new limits must be removed. An example of this would be a B-Rank shinobi with more than one adept specialty. In the case where you must give some things up, you may turn them in for ryo. Specialties and elements, however, will simply be bumped down until your character is capable of that proficiency, at which point you will have it without needing to train it again. If you have any questions, suggestions or would like to provide any other type of feedback, feel free to respond below!
  2. Alright, you guys have been sticking around to see the changes so I decided I'd push out some of them tonight. Less important systems will be put on hold for the time being, but they will be done soon after the site re-opens officially. For now, I'd like to finish the core systems, move on to revamping the guides (making them simpler, converting them into rules instead, removing anything unnecessary or needlessly complicated, etc), and try to get the 'grand event' that will cause the merging of Water and Lightning underway so that role-playing make commence normally once again. As soon as the guides are revamped, we will be fixing staff so that applications (other than characters, missions and updates) may start getting checked once again. If you'd like to have something checked now, please PM the link to me and I will either check it myself or have another member of staff check it. Naturally, you're probably wondering what sorts of changes are coming. I have gone ahead and pushed out four of the systems that are complete. Keep in mind, they may be subject to further changes before everything is finalized, but that is unlikely. New Systems Bijuu System | Element System | Specialty System | Ranking System Old Systems Bijuu System | Element System | Specialty System | Ranking System You're probably wondering what this means for your character... If your character started with specialties/proficiency that is above what that ranking is supposed to start with now, they may still keep it. However, anything that exceeds the new limits must be removed. An example of this would be a B-Rank shinobi with more than one adept specialty. In the case where you must give some things up, you may turn them in for ryo. Specialties and elements, however, will simply be bumped down until your character is capable of that proficiency, at which point you will have it without needing to train it again. If you have any questions, suggestions or would like to provide any other type of feedback, feel free to respond below!
  3. "There are many different types of progress, different ways in which one may grow." The Ranking System The Ranking System is divided into two integral parts. The first part is generally referred to as one's "Shinobi Ranking", whereas the second one is usually known as one's "Village Ranking". We will go further into detail on both types below: Shinobi Ranking Your Shinobi Ranking is categorized by a set of letters; D, C, B, A, S and X, in order from lowest to highest. Your Shinobi Ranking will control the limitations that your character has, such as how large their chakra pool is, the maximum proficiency they may reach with a specialty and how capable they are with their elemental natures. Shinobi Rankings represent one's power and skill, but ordinarily do not impact one's status in their village. It is entirely possible to find Genin who are A or S in shinobi ranking. Only Students are D in rank. So long as you are a recognized shinobi, you will always be at least C-Ranked. How Ranking Influences Elements How Ranking Influences Specialties Village Ranking Your Village Ranking is your status in the territory you reside within and can also limit the ranking of missions you may undertake, despite your Shinobi Ranking. When it comes to the core rankings, listed below, there are set requirements on how each one may be achieved. These requirements may be found towards the bottom of this system. Some shinobi may have a dual village ranking, which includes their core ranking as well as a village title (which is something determined by the leader of your village). An example would be someone who is a Jounin but may also be the Head Medical Ninja of their village. Increasing Shinobi Ranking Whether you're a village shinobi or a wandering shinobi, the process of increasing your Shinobi Ranking is generally the same regardless. You may increase your shinobi ranking by gaining experience, which is done by completing missions and defeating opponents. Experience Needed Increasing your Shinobi Ranking requires you to first reach a certain amount of experience, which does not reset. C-Rank | - (Simply Graduate from Academy) B-Rank | 500 EXP A-Rank | 1000 EXP S-Rank | 1500 EXP X-Rank | 2000 EXP Gaining Experience Increasing Village Ranking As far as increasing your village ranking is concerned, you must ordinarily complete a set of requirements laid out by your village leader. For the core ranks, this usually subsists of an 'exam' of sorts, pitting those of equal village ranking against one another. Village Squads Here on SG, squads are not ordinarily assigned by village leaders unless it's for specific missions or purposes. As far as standard missions and training are concerned, villagers are expected to assemble their own squads based on which characters they'd like to role-play with. Squads must consist, at a minimum, of 2 or more people but have limit of no more than 4 people. In order to take on a mission of a higher ranking, you must have a minimum of 2 other shinobi on your squad of equal village ranking, or 1 other shinobi of greater village ranking. If you've established a 'long-term' squad of people, and anyone on that squad goes inactive, the remaining members may opt to replace them at their own discretion.
  4. "Fire, Wind, Earth, Lightning, Water... And the combinations thereof." Elemental Advantages The five basic elements (fire, wind, earth, lightning and water) are the foundation for all elemental Ninjutsu. They are so vital to the shinobi lifestyle that each of the Five Great Villages is named after them. Every element is naturally stronger than some elements and weaker to others: Fire (火, Hi) is strong against Wind but weak against Water. Wind (風, Kaze) is strong against Lightning but weak against Fire. Lightning (雷, Kaminari) is strong against Earth but weak against Wind. Earth (土, Tsuchi) is strong against Water but weak against Lightning. Water (水, Mizu) is strong against Fire but weak against Earth. Basically, if an elemental technique collides with another elemental technique of equal rank, an elemental advantage can impact the result heavily. For example, if a technique creating a ball of fire goes up against a technique creating a blade of wind, and both are equal in rank, the ball of fire would triumph unimpeded. Advantages are worth one rank, however, meaning that a blade of wind one ranking higher than the ball of fire would result in a stalemate, with both moves cancelling one another out. If you actually wish to overpower a technique with an elemental advantage, your technique must be at least two ranks higher in power. A similar principle applies in how techniques of the same element interact, in what is called counterbalancing. If two techniques of the same nature and the same level are used against each other, they will cancel each other out, as when Lightning Release: False Darkness is deflected with Lightning Cutter. However, if the two techniques have different levels, the higher-level technique will not only prevail but will grow stronger from interaction with the weaker, as when Amaterasu, the highest level Fire Release technique, grew stronger by absorbing an opposing Fire Release: Great Fireball Technique. An elemental technique can also be boosted by the element that it is strong against. For example, a fire nature technique can be enhanced with a wind nature technique. Regardless of rank, if a technique is used to enhance another technique the increase in power will always be equal one ranking. This means that a fire technique, enhanced by a wind technique, could counterbalance a water technique of equal rank, or defeat a water technique that is one ranking lower in power. Starting Elements, Rank Limits & Training How many elements you are allowed to have is determined by your Shinobi Ranking, as seen below: D Rank | 0 Elements (Starts with 0) C Rank | 1 Element (Starts with 0) B Rank | 2 Elements (Starts with 1) A Rank | 2 Elements (Starts with 1) S Rank | 3 Elements (Starts with 2) X Rank | 4 Elements (No Starting) How many words an element requires is determined by how many you already possess. If you have no elements, then you will be training your First, for example. First Element | 1000 Words Second Element | 2000 Words Third Element | 3000 Words Training with someone who already possesses the element you're trying to learn will decrease the word count necessary by half. Advanced Element Rules In order to possess an advanced element, you must have a tailed beast or bloodline that grants you the ability to utilize it. If you possess an Advanced Element, it will always be considered your first element. However, the basic elements that comprise it must be learned subsequently. You may possess no more than one advanced element per character, and it counts towards your total elements limit. The Elements Available
  5. "There are many different paths before you, but you can not choose them all." Specialty Caps & Starting Levels Everyone has certain areas in which they specifically specialize. This ranges from the combat-oriented Ninjutsu and Taijutsu to the more trade-oriented Weaponsmithing and Tailoring. Unlike Shinobi, Civilians are all considered D-rank and are limited to Trade Specialties only. Shinobi, however, may learn either combat or trade specialties. Specialty Caps & Starting Levels D-C Rank | 1 Specialty (Starts with 1 Beginner) B Rank | 2 Specialties (Starts with 1 Novice) A Rank | 2 Specialties (Starts with 1 Adept, 1 Beginner) S Rank | 3 Specialties (Starts with 1 Advanced, 1 Novice) X Rank | 4 Specialties (No Starting) Civilians | 3 Specialties (Starts with 1 Beginner) Restricted to Trade Specialties. All E-D Rank Weapons and Techniques are available to anyone without the required specialty. Specialty Proficiency Choose which specialty you list first wisely, as it will be your 'Primary' specialty. Although all of your specialties will essentially work the same way, only your primary will grant you a perk. And only your primary and secondary may be mastered. So be conscientious of your list order and read section two if you'd like to know more about each specialty's perk. Your proficiency in each specialty is determined by your tier of skill with it. There are ordinarily four tiers in total: Beginner, Novice, Adept and Advanced. However, you are allowed to 'Master' your primary specialty once you reach S-rank (and your secondary at X-rank), granting a unique perk and the ability to use high-level techniques. Below, we will go over each tier of proficiency, as well as what they grant. Beginner | Those who are a Beginner with a specialty are just learning how to use it, and may use it with C-Rank proficiency. Novice | Those who are a Novice with a specialty are starting to get accustomed to it, and may use it with B-Rank proficiency. Adept | Those who are Adept with a specialty have developed a talent with it, and may use it with A-Rank proficiency. Advanced | Those who are Advanced with a specialty are extremely capable with it, and may use it with S-Rank proficiency. Mastery | Those who have become a Master of a specialty have perfected their talent, and may use it with X-Rank proficiency. Specialty Training When you increase your shinobi ranking, you are able to sometimes learn new specialties, once your limit changes. In order to learn a new specialty and fill that slot, you must type a minimum of 1000 words training that specialty. At the end of this training, you will be a Beginner with that specialty. Please keep in mind, you may only train your primary to the maximum proficiency for your ranking. All other specialties are capped one tier below. Therefore, a B-Rank Shinobi could train his primary to Adept but his second specialty will be capped at Novice. Beginner → Novice | (Must be C Rank or Higher) 1500 words. Novice → Adept | (Must be B Rank or Higher) 2500 words. Adept → Advanced | (Must be A Rank or Higher) 3000 words. Advanced → Mastery | (Must be S Rank or Higher) 4000 words. If someone who has the desired proficiency, or higher, in a specialty helps you train it, the word count will be split in halves between the two of you. For example, a Novice Ninjutsu user could help a Beginner Ninjutsu user hone his skill. Specialty Masteries (Combat Only) The Specialties Available Combat Specialties Trade Specialties
  6. "There are nine beasts in total... All with immense power." Obtaining Bijuu In order to possess a bijuu you must first defeat a tailed beast and have it sealed within you by an S-rank or higher sealing technique. However, Bijuu will only appear in special events started and maintained by staff, in which the tailed beast must be defeated and subsequently sealed within a C-Rank Character. Any character that is above this ranking may not have one sealed within them. Unique Traits Each bijuu passively grants certain perks and increases your chakra pool to varying degrees. Although each bijuu has certain characteristics that are set in stone, how you choose to go about the creation of your cloaks and transformations are entirely up to you; as you may want to merge them with your character's attributes and characteristics. The unique characteristics granted by your bijuu are dependent on which one is sealed within you, being different from beast to beast. Bijuu Forms In total, there are four different forms in which the ordinary bijuu may manifest. In the order that you will receive them, they are the First Cloak, Second Cloak, Partial Transformation and Bijuu Transformation. The Nine-Tailed Fox grants a unique form known as the 'Nine-Tails Chakra Mode' in which Kurama's chakra surrounds the user and emanates from every part of their body. The form's design and effects differs between users and can even change over time. If you start with a bijuu, or have first acquired one, you will start with none of the forms. In order to achieve subsequent forms, you must role-play in a certain number of topics in order to gain experience with your bijuu and then train the cloak. In these topics, you must either be involved in a battle with another role-player or in an inner battle with your bijuu. The topic must be a minimum of 10 posts or more. Although the over-all topic may be about anything, there must be a moment somehow relevant to your tailed beast and must include at least one other role-player. Below you will find how many topics each form requires before being unlocked. First Cloak | 5 Topics + 500 Word Training Topic (Must be C-Rank Shinobi or Higher) Second Cloak | 10 Topics + 1000 Word Training Topic (Must be B-Rank Shinobi or Higher) Partial Transformation | 20 Topics + 1500 Word Training Topic (Must be A-Rank Shinobi or Higher) Bijuu Transformation | 30 Topics + 2000 Word Training Topic (Must be S-Rank Shinobi or Higher) Nine-Tails Chakra Mode | 35 Topics + 3000 Word Training Topic (Must be X-Rank Shinobi or Higher) Jinchuriki & Bijuu Rules There are certain rules concerning the bijuu, obtaining them and so on. Please keep in mind, we require a certain level of activity from all jinchuriki. You may only become a jinchuriki by defeating or subduing a bijuu through an IC event, then having it sealed by a Fuuinjutsu technique of no lower rank than S. You may not be in direct control or possession of more than one tailed beast at a time. The power granted to you by your tailed beast is expected to be relative to your shinobi ranking. If you are a C-rank shinobi, you may achieve up to B-rank power as it pertains to your tailed beast forms. Or A-rank power as a B-rank shinobi. You may not possess a Bijuu if you have a bloodline, even if you defeat a tailed beast in combat. If you have the intention of ever being in possession of a tailed beast, you must start without a bloodline. If staff believes a member is unfit of bearing a bijuu due to inactivity, they will have it taken from them. Bijuu, when outside of a host, are regarded generally as S-Rank beasts, outside of the 7, 8 and 9 tails which are X-Rank beasts. The Bijuu Available
  7. Introductions

    Welcome to the site! I'm Suijin (also known as Pendo to long-time acquaintances). I'm the founder and current owner of the site, so if you have any questions about everything going on, don't be afraid to ask them here or via PM. ^^ Even though we're in the midst of a revamp, we're glad to have you on board. And don't worry, some have RPed here just fine without ever having seen the show at all. I never finished it myself, honestly. If you need anything checked, feel free to PM it to me once it's completed and I'll either check it myself or have it checked by someone else. At least until the new staff is finalized and sorted.
  8. Everything looks good.
  9. Just include your proficiency with Bukijutsu (by putting "Beginner" next to it), and I'll approve. Any pets must be approved in Creature Creation though, regardless of whether or not they possess any abilities. However, you're free to include him in your application so long as he does get created.
  10. Looks good to me, except for two things. Designate "Beginner" next to your specialty and add another 80 words to your history. It's currently 170 but the minimum is 250. ^^
  11. Update Approved.
  12. Update Approved & Ryo Added.
  13. I will be giving anyone another 9 hours to post before I close this topic and start archiving characters of those who have not posted.
  14. SG Regulations | General Rules [Site] Member Rules [Site] Staff Rules [Chat] Member Rules [Chat] Staff Rules Punishment for Violating Rules If a member of staff believes you are breaking a rule or just causing trouble they will be allowed to step in. Staff are not to be argued with or fought against, their word is final. If you believe you were mistreated by a staff member then screen shot the issue and report it to an admin. There are a few levels when it comes to breaking rules, and staff will be allowed to issue these based on the level of the offense. If a staff member believes the situation calls for a higher punishment or you are a repeat offender, some of these levels may be skipped. First Offenders You will be informed of your abusive behavior and warned to desist. You may have access to the part of the site misused restricted, as well as 25 Warning Points added to your account that disappear within 14 days. Should you reach 100 Warning Points, you may be subject to restrictions on your access to the site's features. Such as mandatory moderation of posted content. Should you reach 200 Warning Points, you will be subject to a site ban for a duration determined by the severity of the offenses. Repeat Offenders If you violate the same rule within the 14 day period, you will have twice the Warning Points added to your account, which disappear within 30 days instead of 14 days. You may also receive a 72-hour ban. If you consistently violate the same rule (more than 3 times) and no effort to change has been seen, you may be subject to a permanent site ban.