- Fire (火, Hi) is strong against Wind but weak against Water.
- Wind (風, Kaze) is strong against Lightning but weak against Fire.
- Lightning (雷, Kaminari) is strong against Earth but weak against Wind.
- Earth (土, Tsuchi) is strong against Water but weak against Lightning.
- Water (水, Mizu) is strong against Fire but weak against Earth.
Basically, if an elemental technique collides with another elemental technique of equal rank, an elemental advantage can impact the result heavily. For example, if a technique creating a ball of fire goes up against a technique creating a blade of wind, and both are equal in rank, the ball of fire would triumph unimpeded. Advantages are worth one rank, however, meaning that a blade of wind one ranking higher than the ball of fire would result in a stalemate, with both moves cancelling one another out. If you actually wish to overpower a technique with an elemental advantage, your technique must be at least two ranks higher in power.
A similar principle applies in how techniques of the same element interact, in what is called counterbalancing. If two techniques of the same nature and the same level are used against each other, they will cancel each other out, as when Lightning Release: False Darkness is deflected with Lightning Cutter. However, if the two techniques have different levels, the higher-level technique will not only prevail but will grow stronger from interaction with the weaker, as when Amaterasu, the highest level Fire Release technique, grew stronger by absorbing an opposing Fire Release: Great Fireball Technique.
An elemental technique can also be boosted by the element that it is strong against. For example, a fire nature technique can be enhanced with a wind nature technique. Regardless of rank, if a technique is used to enhance another technique the increase in power will always be equal one ranking. This means that a fire technique, enhanced by a wind technique, could counterbalance a water technique of equal rank, or defeat a water technique that is one ranking lower in power.SpoilerFire Release is one of the basic elemental nature transformations. It is performed by molding super-heated chakra inside the stomach before releasing it via the lungs and mouth. There are also variants to this in the form of some mediums such as the use of gun powder, ash, explosive tags and chakra flow into a weapon.
Strong Against Wind | Weak Against Water
Water Release is one of the basic elemental nature transformation techniques that allow the user to manipulate pre-existing water, or create their own, by turning their chakra into water. It takes much more ability to create the water outside the body than to manipulate what is already available or expel it from their mouths.
Strong Against Fire | Weak Against Earth
Wind Release is one of the five basic elemental nature transformations. It is performed by making chakra as sharp and thin as possible. Wind Release is mainly short to mid-ranged offensive techniques that combine brute force and keen precision to deal cutting and slashing damage.
Strong Against Lightning | Weak Against Fire
Lightning Release is one of the five basic elemental nature transformation techniques that allows the user to generate lightning by increasing the high frequency vibrations of their chakra, allowing for piercing damage and fast movement. The electricity paralyses the target so that they are unable to move and leaves them vulnerable to a finishing strike.
Strong Against Earth | Weak Against Wind
Earth Release is one of the basic elemental nature transformation techniques and allows the user to manipulate the surrounding earth for offensive and defensive purposes or create it, including dirt, mud or rocks.
Strong Against Water | Weak Against Lightning
Blaze Release takes the form of pitch black flames with an extremely potent heat. Blaze Release techniques are considered one-rank above their actual ranking in power against all techniques, with the exception of Water Release. Blaze Release can only be extinguished by a Water Release technique equal or greater in ranking.
Boil Release is an advanced nature transformation comprised of two elements; Fire Release and Water Release. The techniques of this nature are extremely corrosive and take on a gaseous form, often acting as a super-heated steam. It can quickly spread through an open area and, if inhaled, can destroy an opponent from both the inside and out. Due to being gaseous, it is at a disadvantage against Wind Release.
Crystal Release is a rare advanced nature transformation, but is not composed of multiple elements. In order to utilize Crystal Release, one need only possess the Earth Release nature transformation. Crystal Release allows the user to convert any source of dirt, mud or rock into solid crytal; even in the case of Earth Release techniques. Techniques are granted an additional rank in durability if crystallized.
Dust Release, unlike other advanced nature transformation, is comprised of three basic natures; Fire Release, Wind Release and Earth Release. The techniques of this nature initially form as a small three-dimensional object composed of chakra between the user's hands. Once released, it will disintegrate anything it touches on a molecular level. Dust Release techniques cost an additional 80 CP to perform.
Explosion Release is an advanced nature transformation comprised of two elements; Earth Release and Lightning Release. It grants the user the ability to utilize explosive chakra in combat, whether through object or in the form of raw ninjutsu. Explosion Release is particularly strong against organic matter, devastating even the toughest foes with weaker techniques.
Ice Release is an advanced nature transformation comprised of two elements; Water Release and Wind Release. It grants the user the ability to convert water to ice and utilize ice-based techniques in combat. Ice Release is surprisingly resilient to Fire Release, but is weak to Scorch and Blaze Release. Ice Release has a distinct advantage against Water and Fire Release.
Lava Release is an advanced nature transformation comprised of two elements; Fire Release and Earth Release. Users of this element are able to produce lava that incinerates anything that is caught in it, other than metals. Lava is, in a sense, weak against water as it will instantly cool and solidify into rock should it come into contact with a Water Release technique equal or greater in rank.
Magnet Release is an advanced nature transformation comprised of two elements; Earth Release and Wind Release. Those who possess this elements are able to create magnetic forces of different properties and for many purposes. Magnet Release is particularly strong against Weaponry, but weak to disruptions caused by Lightning Release of equal rank or greater.
Scorch Release is a combined nature transformation comprised of the Fire Release and Wind Release natures. Scorch Release produces the most intense heat of all the natures, and unlike Fire Release has an advantage over Water Release. Should a Scorch Release technique collide with a Water Release technique of equal rank, the Scorch Release technique will evaporate the water upon contact.
Storm Release is a combined nature transformation comprised of the Lightning Release and Water Release natures. Despite the name, Storm Release actually has very little to do with storms. By combining the power of lightning with the fluid nature of water, Storm Release allow the user to produce powerful beams of energy that can be guided.
Wood Release is a combined nature transformation comprised of the Earth Release and Water Release natures. It grants the user the ability to produce wood and plant-life through the use of their own chakra. From a small forest of trees to a large dome of wooden planks, users of this style are capable of many feats that are unique to this nature.
How many elements you are allowed to have is determined by your Shinobi Ranking. Those with a Shinobi Ranking of D are not permitted any elements at all, whereas those who are C in ranking will be permitted one element, B-A will be permitted two, S-SS will be permitted three and X will be permitted four. If you are starting at that rank, you will be allowed to start with the elements granted to your rank. However, if you rank up and find that you have an open slot for an element, you will have to first train that element by typing 500 words for your second element, 1000 words for your third element and 1500 words for your fourth element.
Advanced Element Rules:
- In order to possess an advanced element, you must have a tailed beast, bloodline or origin that grants you the ability to utilize it.
- If you wish to use an advanced element, you must either possess both of the elements needed, or one of the elements if your limit is one or two but you don't wish to learn the other element necessary just yet. However, your next element must be the other one needed once you're the appropriate rank. Your advanced element does not count against your maximum elements until you hit a limit of 2 or higher, then it is counted. Therefore, a C-rank may possess both Fire & Scorch, which they will maintain until A-rank when it may become Fire, Wind & Scorch.
- You may possess no more than one advanced element per character, and it counts towards your total elements limit.
- You may not utilize an element outside of what is allowed by a registered jutsu or other ability that has been approved by staff.
- Training with someone who already possesses the element you're trying to learn will decrease the word count necessary by half.