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    "There are many different paths before you, shinobi."


    1. Of the Specialty System - What the Specialty System is and what you need to know.
    2. Of the Specialties Available - A full, descriptive list of each and every Speciality currently available.
    3. Of the Specialty Rules - The rules regarding specialties and how many you may have.


    [1]  Of the Specialty System
    Every shinobi has certain areas in which they specifically specialize. This ranges from the physical manifestation of Ninjutsu to the illusionary effects of Genjutsu. Although there are a seemingly endless number of ways one can utilize their chakra, we hope to cover all of them below. Ordinarily, a shinobi will not be allowed to utilize two different specialties at the same time, or rather combine them. Once you reach A-rank or higher, however, you will be able to combine no more than two of your specialties in each technique. This increases to three once you reach X-rank status.

    The number of specialties a shinobi is able to know, overall, is limited by rank. E-C ranked shinobi may only know up to one specialty, increasing to two specialties for B-A ranked shinobi, and increasing again to three specialties for S-SS ranked shinobi before finally stopping at a maximum of four specialties for X-rank shinobi.

    Civilians also have areas in which they may specialize, which will also be gone over in Section 2 of this system. Every civilian is limited to a maximum of two specialties, which they will start as a 'Beginner' in. Their first specialty will determine their perk. In order to advance a specialty, they must 'train' to the next tier just as a shinobi would, with a word count.

    Choose which specialty you list first wisely, as it will be your 'Primary' specialty. Although all of your specialties will essentially work the same way, only your primary will grant you a perk. So be conscientious of your list order and read section two if you'd like to know more about each specialty's perk.

    • Anyone may learn techniques ranked E-D, regardless of its designated specialty.
    • If you do not possess Bukijutsu as a Specialty, you may only wield weapons one ranking below your Shinobi Ranking or below. This is capped at S-Rank, however.


    [2]  Of the Specialties Available

    Shinobi Specialties



    • Ninjutsu
      Ninjutsu is a term referring to almost any technique which allows the user to do something that they otherwise would be incapable of doing, made possible through the utilization of one's chakra. Unlike Genjutsu, which makes the opponent see illusions, the effects of Ninjutsu are real. They vary greatly in purpose, with the simpler Ninjutsu serving such tasks as transforming the user or allowing them to evade attacks. These techniques are often second-nature for experienced shinobi, who can use them at will. More complex Ninjutsu manipulate one's surroundings or utilize the elements.
      Perk - You are granted an additional 100 points on top of your original chakra capacity.
    • Genjutsu
      Genjutsu are techniques that are employed in the same fashion as ninjutsu, requiring chakra and hand seals. However, the primary difference between the two is that the effects of genjutsu are illusory; instead of attacking the victim's body, like taijutsu or ninjutsu, genjutsu techniques manipulate the flow of chakra in the victim's brain, thus causing a disruption in their senses. According to the Second Mizukage, genjutsu fittingly falls under the broad category of Yin Release.
      Genjustu techniques utilize chakra to manipulate the mind and senses. This includes creating illusions, stealing information, and controlling your opponent’s actions. There are various different methods of triggering an illusion. As far as the effects of your Genjutsu are concerned, there may be none that are physical (as Genjutsu is purely illusionary) and no effect may be permanent (when the technique ends, all effects end). When it comes to triggers, we allow for creativity such as combining Genjutsu with seals (if you know Fuuinjutsu). However, if you're only applying Genjutsu then your trigger must be activated by one of the five basic senses. Such as them looking at you, a certain part of you or a weapon in the case of Bukijutsu users. Sound-based triggers are not allowed.

      Before a Genjutsu may be dispelled, your character must first be aware that they are under its effects. At this point, you may either use 'Kai - Release', or another similar technique, to break from its effects or you may opt to cause yourself extradorinary pain to shock yourself free. In the latter case, techniques ranked E-C will only require you to cut off a finger or toe. If the technique is ranked B-S, you will have to remove an entire limb. SS-X ranked Genjutsu can not be escaped through the infliction of pain. Any technique that releases you from a Genjutsu must scale with the cost of the Genjutsu it dispels (with Genjutsu specialists only having to use half).
      Perk - You are able to escape Genjutsu more than two ranks below your Shinobi Ranking without Kai or self-injury.
    • Taijutsu
      Taijutsu is a basic form of techniques and refers to any techniques involving the martial arts or the optimization of natural human abilities. Taijutsu is executed by directly accessing the user's physical and mental energies, relying on the stamina and strength gained through training. It typically does not require chakra, though chakra may be used to enhance its techniques. Taijutsu generally requires no hand seals to perform, occasionally making use of certain stances or poses, and are far quicker to use than ninjutsu or genjutsu. Taijutsu is simply put: hand-to-hand combat.
      Perk - You are granted an additional 100 points on top of your original Stamina capacity.


    • Bukijutsu
      Bukijutsu is weapon-based jutsu, usually the usage of a particular weapon in conjunction with chakra to produce weaponry jutsu. Most Weaponry users have a weapon of choice but the majority tend to focus on projectile weaponry and jutsu surrounding them. Weaponry covers a broad range of offensive and defensive capabilities, and can be defined as simply "any jutsu used in conjunction with weapons". Although use of weaponry jutsu requires this specialty, use of weaponry is permitted to anyone so long as it is a maximum of one-ranking below their shinobi ranking, capped at S-rank. Bukijutsu that enhances or works in conjunction with a wielded weapon do not typically require handsigns.
      Perk - You are allowed to create weapons with abilities at C rank.
    • Fuuinjutsu
      Fuuinjutsu are a type of jutsu that seal objects, living beings, chakra, along with a wide variety of other things within another object. Fūinjutsu can also be used to unseal objects either from within something or someone. This includes Juuinjutsu. Juinjutsu (Literally meaning "Cursed Seal Techniques") are a type of techniques used to bring someone under the control of the user. By applying a seal to the victim's body, the user brings the victim's abilities and actions under his/her control. With a simple secret hand seal, the user can inflict great mental and physical torment on the victim. Ordinarily, seals require specific techniques in order to be countered or nullified.
      Perk - For 5 additional chakra points, you may draw seals in the air using visible chakra to activate them.
    • Summoning
      Summoning is a specialty that allows a shinobi to form a summoning contract with a species of their choosing. Rather than fighting on their own, they typically summon creatures with special abilities to fight alongside them, or on their behalf. The Summoning Contract, as well as the creatures that may be summoned, must all be created in the Creature Creation forum. Once you have finished, you may use the Summoning Technique to summon any beast that is under that contract, so long as you have the chakra to do so and offer blood from the hand you signed the contract with as an offering. E-C ranked shinobi are limited to one contract, while B-S are limited to two, with SS-X being able to sign up to three. Summoning requires the "Summoning Technique".
      Perk - The chakra cost of summoning a creature is reduced by one ranking for shinobi who primarily specialize in Summoning.
    • Puppetry
      Puppetry is a unique fighting style similar to weaponry; this specialty uses chakra threads to control puppets like marionettes. Any number of chakra threads can be used to control a puppet, but users with more skill can use fewer strings per puppet. Both Chiyo and Sasori demonstrated the ability to control entire puppets perfectly using just one thread. While most puppeteers would normally be able to control ten puppets at most (one per finger), Sasori's self-modification allowed him to control up to one hundred puppets at a time. Puppets are created as 'Weapons' under Weapon Creation.
      There are certain rules regarding puppetry that determine how many puppets you are able to control and how many parts they may have. These will be covered in the Equipment Forum.
      Perk - You are able to control twice as many puppets as your shinobi ranking would ordinarily permit.
    • Medical Jutsu
      Medicine is a very specific field of study that some shinobi choose to undergo, which ordinarily includes the use of one's chakra to perform Medical Ninjutsu, but can also be applied to other specialties; thus, it is very supplemental for a specialty. Those who specialize in Medicine may also undertake special positions in their villages, whether it be as a Researcher, Physician or anything else that may require advanced knowledge of medicine. Any technique that would require advanced knowledge of the body or is used to 'heal' damage to living tissue requires Medicine; although, there are numerous applications.
      Perk - Can create medical modifications on yourself.



    Civilian Specialties



    • Blacksmith
      Blacksmithing allows a civilian to produce weapons, armor and other simple metal-based equipment. By using a variety of tools and utilities, such as forges and anvils, a blacksmith is able to produce large variety of equipment. Even if an item is composed only mostly of metal, and partially of another substance, so long as it is over 50% metal and does not use any complex mechanisms or devices, a blacksmith can produce it. Blacksmiths are primarily restricted to all types of offense weaponry, defense weaponry and heavy armor.
      Perk - You receive a 50% reduction on the word count for all items comprised mostly of metal.
    • Tailor
      Tailoring allows a civilian to produce robes, clothing, leather armor or various other types of equipment consisting of lighter materials, such as silk, leather or cotton. By using a variety of equipment and tools, such as a needle and thread or a simple sewing machine, the tailor is able to produce a variety of unique adornments and clothing items. Tailoring and Blacksmithing are both required to produce chain-mail or similar light-metal armor. Tailors are primarily restricted to all types of clothing, attire and other light weight items that are flexible and light weight.
      Perk - You receive a 50% reduction on the word count for all items comprised mostly of cloth.
    • Tinkerer
      Tinkering allows a civilian to produce puppets, puppetry and other mechanism-based traps composed mostly or entirely of wood. They are also able to produce certain non-metal weapons, such as wooden swords, bows or anything else that utilizes one or more mechanisms. Tinkerers are primarily restricted, as previously stated, to puppets, puppet parts, wood-based weaponry and anything else that is either composed mostly of wood or relies heavily on a mechanism, or multiple mechanisms. It is also required to produce explosives that rely on a mechanism.
      Perk - You receive a 50% reduction on the word count for all items comprised mostly of wood.
    • Apothecary
      Apothecary allows a civilian to produce poisons, cures, explosives and any other substance or item either primarily composed of liquid or entirely composed of liquid. Explosives that rely on chemical reactions or release a chemical also require apothecary to produce. Those with the apothecary specialty may produce poisons, cures, chemical explosives or any other substance or equipment that relies on chemicals or takes the form of a liquid.
      Perk - You receive a 50% reduction on the word count for all items comprised mostly of liquid.



    [3]  Of the Specialty Rules

    Your proficiency in each specialty is determined by your tier of skill with it. There are ordinarily four tiers in total: Beginner, Novice, Adept and Advanced. However, you are allowed to 'Master' your primary specialty once you reach S-rank (and your secondary at X-rank), granting a unique perk and the ability to use high-level techniques. Below, we will go over each tier of proficiency, as well as what they grant.

    • Beginner | Those who are a Beginner with a specialty are just learning how to use it, and are able to learn techniques ranked E-D.
    • Novice | Those who are a Novice with a specialty are starting to get accustomed to it, and are able to learn techniques ranked C.
    • Adept | Those who are Adept with a specialty have developed a talent with it, and are able to learn techniques ranked B-A.
    • Advanced | Those who are Advanced with a specialty are extremely capable with it, and are able to learn techniques ranked S.
    • Master | Those who have become a Master of a specialty have perfected their talent, and are able to learn techniques ranked SS-X.
      Ninjutsu - Mastering Ninjutsu allows you to perform Ninjutsu techniques with one-handed handsigns, as opposed to needing both.
      Genjutsu - Mastering Genjutsu allows you to detect any Genjutsu technique below your shinobi ranking that has been cast on you or another.
      Taijutsu - You can create an additional style and can now use X rank style modes.
      Bukijutsu - Mastering Bukijutsu allows you to create your own personal Legendary Weapon.
      Fuuinjutsu - Mastering Fuuinjutsu allows you to develop and utilize cursed seals.
      Summoning - Mastering Summoning allows you to create a Sage Mode form for one of your contracts, for your character to learn and use.
      Puppetry - Mastering Puppetry allows you to become a human puppet with your own personalized parts (more on this in Equipment Creation).
      Medical Jutsu - Mastering Medicine allows you to bring anyone back to life with a technique, so long as you're able to do so within 24 real hours of their death.

    Starting Specialties & Skill Levels
    E-D Rank
    1 Specialty
    1 Beginner Specialty
    C Rank
    1 Specialty
    1 Beginner Specialty
    B Rank
    2 Specialties
    1 Novice Specialty / 1 Beginner Specialty
    A Rank
    2 Specialties
    1 Adept Specialty / 1 Novice Specialty
    S Rank
    3 Specialties
    1 Advanced Specialty / 1 Adept Specialty / 1 Novice Specialty

    Training Specialties & Masteries
    When you increase your shinobi ranking, you are able to sometimes learn new specialties, once your limit changes. In order to learn a new specialty and fill that slot, you must type a minimum of 500 words training that specialty. At the end of this training, you will be a Beginner with that specialty. If someone else, who possesses that specialty, helps you train then you both will only be required to type 250 words each.

    • Beginner  →  Novice  |  (C Rank or Higher ) 750 words; 325 each with assistance from a novice or higher.
    • Novice  →  Adept  |  (B Rank or Higher ) 1000 words; 500 each with assistance from an adept or higher.
    • Adept  →  Advanced  |  (A Rank or Higher ) 1500 words; 750 each with assistance from an adept or higher.
    • Advanced  →  Master |  (S Rank or Higher ) 2000 words; 1500 with assistance from a master (500 minimum for master).