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"Fire, Wind, Earth, Lightning, Water... And the combinations thereof." Elemental Advantages The five basic elements (fire, wind, earth, lightning and water) are the foundation for all elemental Ninjutsu. They are so vital to the shinobi lifestyle that each of the Five Great Villages is named after them. Every element is naturally stronger than some elements and weaker to others: Fire (火, Hi) is strong against Wind but weak against Water. Wind (風, Kaze) is strong against Lightning but weak against Fire. Lightning (雷, Kaminari) is strong against Earth but weak against Wind. Earth (土, Tsuchi) is strong against Water but weak against Lightning. Water (水, Mizu) is strong against Fire but weak against Earth. Basically, if an elemental technique collides with another elemental technique of equal rank, an elemental advantage can impact the result heavily. For example, if a technique creating a ball of fire goes up against a technique creating a blade of wind, and both are equal in rank, the ball of fire would triumph unimpeded. Advantages are worth one rank, however, meaning that a blade of wind one ranking higher than the ball of fire would result in a stalemate, with both moves cancelling one another out. If you actually wish to overpower a technique with an elemental advantage, your technique must be at least two ranks higher in power. A similar principle applies in how techniques of the same element interact, in what is called counterbalancing. If two techniques of the same nature and the same level are used against each other, they will cancel each other out, as when Lightning Release: False Darkness is deflected with Lightning Cutter. However, if the two techniques have different levels, the higher-level technique will not only prevail but will grow stronger from interaction with the weaker, as when Amaterasu, the highest level Fire Release technique, grew stronger by absorbing an opposing Fire Release: Great Fireball Technique. An elemental technique can also be boosted by the element that it is strong against. For example, a fire nature technique can be enhanced with a wind nature technique. Regardless of rank, if a technique is used to enhance another technique the increase in power will always be equal one ranking. This means that a fire technique, enhanced by a wind technique, could counterbalance a water technique of equal rank, or defeat a water technique that is one ranking lower in power. Starting Elements, Rank Limits & Training How many elements you are allowed to have is determined by your Shinobi Ranking, as seen below: D Rank | 0 Elements (Starts with 0) C Rank | 1 Element (Starts with 0) B Rank | 2 Elements (Starts with 1) A Rank | 2 Elements (Starts with 1) S Rank | 3 Elements (Starts with 2) X Rank | 4 Elements (No Starting) How many words an element requires is determined by how many you already possess. If you have no elements, then you will be training your First, for example. First Element | 1000 Words Second Element | 2000 Words Third Element | 3000 Words Training with someone who already possesses the element you're trying to learn will decrease the word count necessary by half. Advanced Element Rules In order to possess an advanced element, you must have a tailed beast or bloodline that grants you the ability to utilize it. If you possess an Advanced Element, it will always be considered your first element. However, the basic elements that comprise it must be learned subsequently. You may possess no more than one advanced element per character, and it counts towards your total elements limit. The Elements Available